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Dishonored – Singleplayer Hands On

By William Judd on October 3, 2012

2252264 dishonored 1024x640 Dishonored   Singleplayer Hands On

Dishonored is a stealth action adventure title, developed by Arkane Studios and published by Bethesda. I had a chance to play the title at the Eurogamer Expo in London this past weekend – here are my first impressions of the section of the game I got to play!

From the trailers that have been released so far, I had the expectation that I would be able to sneak around the whale-oil alternate-past world of Dishonored, using my magical powers to summon plague rats, see through walls, pause time, blink like a StarCraft II stalker, take over maids and stab guards in the back.

And I could. I just couldn’t do it as cleanly as in the trailers!

The game emphasises player choice, with a simple objective – kidnap a scientist in a heavily guarded tower – offering dozens of tactical options. You could enter the tower by mind-controlling a guard, killing everyone at the entrance, riding a water wheel or just blinking from rooftop to rooftop. I went for the water wheel approach, evading the guards as I swum around the tower block, surfacing near the water wheel, then blinking from the top of the wheel to a conveniently opened door.

Once inside, I had more choices to make. While normally you would have only a few spells open to you, based on what you’d decided to unlock so far, for the purposes of the demo I had the whole skillset unlocked. I decided to go for the boring but dependable approach – using my Dark Vision to spot where guards were looking from around the corner, then using a series of blinks to bypass the guards and get up onto the pipes near the ceiling. I was told that other options could have been rewiring the ‘wall of light’ forcefield on some entrances to only allow me, and to electrocute everyone else, or taking control of a maid to bypass the field.

There were plenty of items scattered around the level, easily locatable using the Dark Vision power. As well as grenades, potions and the rewiring tool I mentioned earlier, there were also just valuables scattered around the house’s many rooms. These could be taken as you walked around the place, scoring you gold which you could use to purchase items between missions. This made it quite rewarding to thoroughly explore any given area, as you could be sure to find a few trinkets, although this had to be balanced against the threat of being caught by the guards.

Even with all the powers and weapons – which included a crossbow and a handgun, as well as your trusty dagger – fighting the guards directly was something done only out of desperation, as alarms would bring guards from all over the house to overwhelm you.

I continued through the mission, fetching whale oil and other items to progress. At one point I found two guards with their backs to me, and managed to dispatch them both, then throw their bodies into the river. The objective, the scientist I had to kidnap, was simple once I reached it, with a sleep dart quickly collapsing his body to the floor. Then I had to hoist him over my shoulder and get out of there before anyone noticed – including the massive man-operated walker in the streets below.
After a few ill-fated attempts to swim to safety (it turns out drugged and unconscious men can’t breathe underwater too well), I managed to blink across the rooftops, behind the back of the walker and into the hidden canal below to complete the mission.

Overall, I had quite a lot of fun. There’s definitely loads of replayability here – I would have been happy to do the same mission a few times just to see what else was possible – and the prospect of a whole game where I can practice the powers one at a time instead of being thrown into the deep end is a tantalising one.

Dishonored is coming out in North America on October 9th, Australia and Japan on October 11th and Europe on October 12th. The game will be available for PC, PlayStation 3 and Xbox 360.

This article was written by William Judd. William writes for Mobile Fun, the UK’s leading online retailer of iPhone 5 cases.

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Posted in Events, Game Reviews, PC Gaming, PS3, Wii, Xbox 360 | Tagged Dishonored, Eurogamer Expo, Gameplay, LONDON, Single Player, singleplayer | 4 Responses

Borderlands II: First Impressions

By William Judd on September 25, 2012

news362 Borderlands II: First Impressions

Borderlands II is a riveting game that seems an upgrade over its predecessor in almost every department. I’ve played up until level 12 on three characters so far, with my current favourite being the Commando.

The classes in Borderlands 2 seem a lot more interesting than their predecessors: A gunzerker who dual wields anything from pistols to machine guns or rocket launchers is a lot more fun than a beserker who spends most of the game just hitting things with his fists. A siren that can lift enemies into the air, immobilising them, dealing damage and performing other status effects is more fun than a siren that just uses their power to run back to base faster after a mission. The abilities all seem more powerful, and define a character’s class. Another change in focus is away from classes having specific weapons; in the first game you were kind of forced to use weapons that your class gave you bonuses for; a siren with an SMG could do vastly more damage than any other class with an SMG, but likewise couldn’t use an assault rifle to anywhere near the level of a soldier. Instead of specialising in individual weapons, your character gets more generic bonuses (like more shield capacity, lower reload times, more damage) that are applied across all weapons. This results in a game where you have many more options; you can choose a weapon based on how good it is rather than whether it is designed to be used by your class.

Beyond the new classes, there’s quite a bit to see in the world of Pandora. The relatively few environments in the first game have been supplmented by quite a few new additions in Borderlands 2, and it feels like there’s much less retreading of the same ground and more solid progress, at least in the early game. The town of Sanctuary seems much more lively than its predecessors, and there’s much more to do. The new arctic environments are beautiful, and the whole game looks to have had a substantial graphic upgrade. This does mean that it runs slightly less well – on my year-old gaming PC, I’m experiencing some odd slowdowns in places and then only around 50 FPS the rest of the time, where in the first game I was glued to 100+ FPS. Hopefully this is a bug that will be fixed in a future patch, and in the meantime resetting the draw distance from low back to high again temporarily fixes the problem.

All in all, I’m having a great time in Borderlands 2 and I’m looking forward to providing a full review of the game in the future. I expected to have been further along by this point, but thankfully there’s so much to do that even with the hours-long sessions I’ve been putting in there’s still a lot to discover. And that’s a great feeling, knowing that Borderlands 2 still has the potential to surprise me and amuse me.

Borderlands 2 is available on PC (including Steam), Xbox 360 and PS3. Check it out!

This article was written by William Judd. William writes for MobileFun.com, the leading online retailer of iPhone 5 cases and iPhone 5 accessories.

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Posted in Game Reviews, PC Gaming | Tagged Borderlands 2, first impressions, PC, PS3, review, rpg, shooter, Xbox 360 | Leave a response

Meet The Enemies, XCOM Enemy Unknown

By mrjuandrful on September 18, 2012

They’re here!!!!  Arriving next month, October 9th, 2K Games and developer Firaxis will bring XCOM Enemy Uknown to X360, PS3 and PC. For those of you who’ve played X-COM: UFO Defense before I’m sure the enemies below will ring a bell. Those damn Sectoids!!!

XCOMEU Sectoid Meet The Enemies, XCOM Enemy Unknown

Sectoid

The little gray Sectoid is a psionically capable but frail alien, and the first enemy the player will encounter during the invasion. They have the capability to perform a Mind Merge, which boosts the toughness of the target and improves that creature’s accuracy. Although the Sectoid is the weakest unit in the game, Mind Merge can make them a significant threat, particularly for a commander who underestimates the pack of Sectoids.

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Posted in PC Gaming, PS3, Release Dates, Xbox 360 | Tagged xcom | Leave a response

New 52 ARTFX+ STATUES

By Baldwin on September 2, 2012

artfxp greenlantern img1 682x1024 New 52 ARTFX+ STATUES

DC Comics’ “New 52” is nearly one year old and already it’s made a huge impact on the medium. With 52 re-launched titles the event attracted new readers , the new storylines also brought new looks and costumes to familiar characters, and Kotobukiya is celebrating those designs in a new series of ARTFX+ Statues starting with none other than the Man of Steel himself, SUPERMAN! Coming hot on the heels of Superman is fellow Leaguer and Earth’s first member of the intergalactic police force, GREEN LANTERN! Continue reading “New 52 ARTFX+ STATUES”

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Posted in Previews | Tagged artfx, DC Comics, green lantern, justice league, new 52, Superman | Leave a response

Jaina Solo Bishoujo

By Baldwin on August 31, 2012

SWB jaina solo up3 233x350 Jaina Solo BishoujoA KOTOBUKIYA Japanese import!  It’s been a long time coming, but Star Wars is now officially joining Kotobukiya’s lineup of  Bishoujo (Japanese for “beautiful girl”) statues!  Get ready to see the lovely ladies of all eras of the ultimate science-fiction powerhouse reimagined like never before.  First up in the new Star Wars series is ace pilot/Jedi warrior/daughter of Han Solo and Princess Leia Organa, JAINA SOLO!  One of the most popular characters in the Expanded Universe, Jaina has appeared in numerous novels and comic books that take place after the events of Return of the Jedi and now comes to you in a fantastic Bishoujo statue based on an illustration by master Japanese illustrator Shunya Yamashita.

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Posted in Japan, News, Previews | Tagged bishoujo, jaina solo, Jedi, kotobukiya, rogue squadron, star wars | Leave a response

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