Elder Scrolls V: Skyrim Will Feature Twenty Faces Per Race

Now that’s what you call detail.  Bethesda is really upping the ante with Skyrim’s feature list.  One of the only drawback from Oblivion were the lack of voice acting.  The same voice was used for every female character and two or three guys made up everyone else.  Now things are different.  Bethesda introduced twenty different [preset] faces per race to which there are 10 of those on their homepage today.  Which means the chances of two characters looking alike is minimal.  This effort puts Skyrim into an offline MMO class by presenting so many different options automated by A.I.

Customization has always been one huge advantage in the Elder Scrolls series, so while you can select different eye colors or whiskers length it’s just the beginning.  This RPG’s story will be phenomenal.  An open world sandbox that allows you to explore every nook and cranny separates this game from the rest of the pack.

For those attending PAX this weekend you’ll get some hands-on with Skyrim.  Elder Scrolls V: Skyrim is headed to PC, Xbox 360 and PlayStation 3 on November 11.

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Readers Comments (15)

  1. there is more than 20 per race cuz if u look at sceenshot of the ore and the ore one of this the one from the sceenshot is not in it

  2. That’s not accurate. What they showed us today are just the twenty presets, from which you can customize and refine. Characters will be fully customizable and don’t have to necessarily look anything at all like what you started with.

  3. @Justin, so user’s can user a slider and modify their characters even further than 20?

  4. The title and maybe the article is so inaccurate! I didnt read the article but the title is so inaccurate! The players can create any kinds of features in their race character. What they showed ( 20 or so screenshots ) are just examples!

    You can tell the person who wrote this has not played oblivion! But those pictures are just examples of how u can customize your character!

  5. @Phoenix, you can’t be further from the truth. Not only have I played Oblivion, but unlike most I beat the game. Or as close as you can get without mentioning spoilers.

    The amount of faces per race is said to be twenty. Unless you can prove otherwise, the post stays.

  6. @mrjuandrful Wow you’re an ass. Every comment is telling you that you’re wrong but you still don’t believe them. Well, if you want proof here it is. From the official Bethesda blog about these images:

    “Like Bubba from Forrest Gump, we could go on for days talking about the different customization options you’ll have with Skyrim. But instead, we decided to share the preset options you’ll have when you start your adventure.”

    Source: http://www.bethblog.com/index.php/2011/08/24/the-races-and-faces-of-skyrim/

  7. Haha, really, 20 faces per race? That’s possibly the dumbest thing I’ve ever heard. Even if you did get this info from somewhere, it’s hard to believe that common sense had not kicked in, and spurred you to do more research on the matter. Bethesda would really be shooting themselves in the foot if you could choose one of only a select number of faces. Part of what makes games like Oblivion, Morrowind, and Fallout 3 is the fact that you create your character, entirely, from the physical features to the character’s power, etc.

    Well thanks for the pictures, anyway. They were very nice. Not trying to hate, but really, dude…

  8. I believe you are all misguided in your responses . Of course characters will be fully customizable. This article is addressing the NPC characters, not the player.

  9. @Sam – so characters are FULLY customizable in Morrowind? This is news to me. There is a difference between selecting from presets and full customization

  10. @pitbang – Considering the vast array of pictures we have seen of Skyrim, of all the characters shown, some of them NPCs, I can safely assure you that there will be no drawing from preset faces when making the NPC faces. Go to the link “Ryan” put up in his comment. That should show you. Its from Bethblog, so i don’t see how it could be false.

    And sorry about my mistake concerning Morrowind, but I think you’ll agree that it’s beside the point anyways.

  11. @Sam – ok, I understand that there are 20 presets available for further customization now . Thanks for pointing that out. but I wonder if those 20 presets will be used as default for the NPC characters as well..

  12. OMG! This article makes no sense, Those are PRESETS!!! Meaning you can choose those as your characters face and start the customization from there you, just like Oblivion, Fallout 3 and NV. I’ll make this clear, These faces are not your only choice!!
    Please get it right. FFS.

  13. 1. As many have stated, your “twenty faces per race” information is entirely wrong. Please fact-check better in the future; making a claim such as this leads me to believe you have read very little of Skyrim’s releases on character development/creation. And if that statement is true, you really oughtn’t be writing an article about this very topic.

    2. There were multiple female voice actors in Oblivion. While it is true they were limited in number, there were significantly more than you claim. Search the information yourself if you demand sources; it is not difficult to find. (Suffice to say, it’s quite comical that you demand sources from other commenters when you clearly spent less than 30 minutes researching your own.)

    3. Your math is off. If there were only 20 presets divided among 10 races, in an RPG with hundreds of NPCS, repeat-faces are highly likely.

    This sort of reporting looks poorly on you and your website when there is a wealth of information available for you to comb through. It reads as though you simply made up content to link a few Skyrim headlines together that you stumbled across, but did not open. I apologize for being curt, but shoddy work should expect low reviews.

  14. @Madame Camper

    1. This article concerns the presets. I will clarify this in the post.

    2. My sarcasm on the female voice went right over your head. It’s a known complaint and I embellished at it.

    3. I never used the word divided. It’s actually multiplied.

  15. 1. Thank you. I see the article text has been cleaned. The article now concerns presets, though it did not before, as clarified by other statements made. (Such as the [paraphrased] “twenty faces for every race makes identical NPCs unlikely” issue.)

    2. You say “the same voice was used for every female” while you allow for “two or three guys,” so I am inclined to doubt it. Casual references are expected, but if you must sprinkle them into your reporting, be clear and fair. In the future, if you choose to “embellish,” as you say, you should not intermix with so-called fact. Many of the same voice actors from Morrowind appeared again in Oblivion, as Elder Scrolls games have always been known for limited voice acting. There is so little research done in this article that it is difficult to separate your version of the truth from fiction.

    3. I apologize for casually using the term “divided” when speaking of a calculation error; it was confusing. I gather that you did in fact understand the meaning beyond semantics, however, as you have removed the offending statistic.

    I reccomend you work on accepting criticism if you intend on continuing your career and/or hobby as a writer. I would not go so far as calling you an “ass,” but there is no need for belittling commenters for responding negatively to an incorrect and poorly-done article.

    There is no doubt that the text reads truer now than it previously did. I would also suggest rectifying your title as well as your content, however, as it continues to be misleading.

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