Creativity is a huge part of LittleBigPlanet’s future success, but for now it’s not happening for the X360.
In an interview with Alex Evans the co-founder of Media Molecule, Gamesindustry.biz asks the questions, How the title plays on the PS3 and the disaster that almost was in Sony’s E3 Press conference…
Q: GI.biz: So clearly you couldn’t make LBP for the Xbox 360?
Alex Evans: No. Somebody asked “Could you have made it on the Megadrive?” and there’s one answer that’s yes, and one answer that’s no. With LBP as it is, we couldn’t have made it on the Xbox 360 and the reason for that is actually because we designed it around the PS3′s strengths.
In other words, if you’re a game designer, from day one you know your platform, and you just cane it on that platform. You’re not worrying about cross-platform, you’re not worrying about anyone else’s hardware design.
The 360 is an incredibly capable machine, and you could make a user-generated content game on it, no question – just as you could make one on the PS2 or the Megadrive, or any platform. But because we picked our platform, you go and you use every available bit of space, every little processor cycle.
If you’d like more info on this interview check out them out below.