Our video gaming blogging colleagues, 1UP.com’s Garnett Lee had a chance to sink his teeth on LittleBigPlanet (LBP) and he liked what he tasted! One of PSN’s constantly delayed titles, is looking like the LittleEngineThatWillBeReleasedInSeptember. Overall, the review was positive and if your big on “level creating” LittleBigPlanet may be the game for you. I don’t see LBP as a hot release until “PSN Home” hits our newly designed PSN Store. It will be continue to be The New Store until they change it again.
Background: At this point, everyone knows LittleBigPlanet as “that game with the cute sack-puppet characters where you make your own levels and stuff.” Technically, the “game” portion is a 2D platformer with a little bit of spatial depth, and it’ll ship with several premade levels. LittleBigPlanet is truly distinguished, though, by its potential for becoming a creative outlet. With its disarmingly cute style and user-friendly tools that also offer tremendous depth, LittleBigPlanet makes imagination the only real limitation to what you can create. It’s the exact opposite of the intimidating complexity of, say, building something in Unreal.
What we (1UP.com) played: For an hour or so, we sat down with Alex Evans, cofounder of developer Media Molecule, and played around with LittleBigPlanet. We tried out some of the levels planned to ship with the game (all of which were created in-game exactly the same way you’ll be able to — no cheating from the developers). And then we dove into creation mode, starting off with a blank slate, and messed around with all the different toys and tools.
Check out the rest of their review here