8 responses to “Review: Final Fantasy XIII”

  1. mrjuandrful

    I’m enjoying this game especially on the PS3. One blu-ray disc is so much nicer than 4 DVD9′s. You’re right about the story starting off slow but it did pick up about 4 hours in. I disagree with Square Enix’s decision to make this a “rail” game. I loved going where I wanted and not confined to a set path.

    You can clearly see the effort Square Enix has put forth in developing Final Fantasy XIII and I’m glad they did because you’re right. Some cut scenes set in 1080p literally made me say “Wow!”

  2. Kezins

    At times, I really like this game. At times, I don’t. The first 15 hours or so seemed like an extended tutorial. I actually do like the new battle system… just don’t care for the lack of exploration and too many cutscenes. All in all, it’s actually a good game, but I don’t think it stands up to past FF titles.

  3. erodz85

    Great Game. Dont like the Set path. I like that even though Characters dont participate in all battles they all earn the same amount of CP allowing you to “upgrade” their arsenal and keep their abilities current. This made for a seemingly unlimited amount of Paradigm combinations no matter who is in your current party… 9/10 sounds about right.

  4. Review: Final Fantasy XIII – PerezStart | iPods and Accessories

    [...] you're new here, you may want to subscribe to my RSS feed. Thanks for visiting!Review: Final Fantasy XIII – PerezStartAs you progress through the story, you’ll take the reins of each party member as they shuffle [...]

  5. Anything for a laugh – The Age | iPods and Accessories

    [...] Review: Final Fantasy XIII – PerezStartAs you progress through the story, you’ll take the reins of each party member as they shuffle about with other party members You can shop at various outlets through them to purchase new weapons, accessories, or resources.  You can also upgrade [...]

  6. DA_SHREDDER

    Well I will say that even though the game was linear, it doesn’t stray too far from the FF formula that has been evolving over the years. I believe the last true open world FF was FF8 (no FF11 doesn’t count its an mmo), and even it didn’t have much exploration value. FF9 was linear right until the end when you get your airship, FFX the same as well, FF12 was hated by alot of hardcore FF fans, including myself, and as for FF13, I think its a technical masterpiece. Its extremely polished, and still feels like FF. Ive put in 20 + hours into the game and only at day 8 (I love to grind). All in all, sure the game could have been better, but to my understanding they cut half the game out because of a certain console. Here’s hoping that next generation we dont have to deal with consoles that limit themselves via RAM, Data Space, and growing pains for devs with future game development.

  7. Oh crap,. sorry to double post, I didnt know you can sign in using twitter, sweet!

  8. Harmless Person

    @DA_SHREDDER
    I find it very funny that all these chumps insist that FF13 was “cut in half.”
    That’s just stupid.

    A Quote from Yoshihiro Kitase:

    “There wasn’t all this other stuff that we wanted to include but had to cut. It was more of a selective process you’d find in any development process, where there were a lot of ideas but then we chose the best of those to include in the final game. The things that were cut either didn’t make sense in the storyline, would slow down the pace of the game or were otherwise unnecessary.”

    Kitase wanted to stress his “final word” on the topic, telling us, “There is no plan for these things that were cut — because they weren’t essential to the game — to be revived as downloadable content,” laughing as he remarked that he wouldn’t want to add back in the stuff he didn’t think should be in there in the first place.

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