Review: ‘Ghostbusters: The Video Game’, Sap’em, cap’em, and trap’em


I was going to start this review with a catchy Ghostbusters line; Who you gonna review… or I ain’t afraid of these games… maybe Mother Pussbucket… something along those lines.  But alas, I did it anyway and crossed the streams.  I’m reviewing Ghostbusters The Video Game with high expectations based off my love of the movie and of previous Ghostbusters games including the classic Atari 2600 .  Back in 2006 a developer named Zootfly first released a gameplay video showing off the work in progress.  Sony’s “denial to continue the game” postponed the project but sparked interest in many gamers and developers to revive the title.   In the end, Atari was granted to publish the title with work from Terminal Reality completing the development.  Here we are 3 years later in 2009 and the game has been developed for pretty much every gaming system; XBox 360, PS3, Wii, PS2, DS, PC and PSP.

Lending the voices. Most games made from movies stick an actor that sounds “somewhat” like the real thing.  This game went over that plateau and incorporated each of the actors who portrayed the Ghostbusters in the films, Dan Aykroyd (Ray Stantz), Harold Ramis (Egon Spengler), Bill Murray (Peter Venkman), Ernie Hudson (Winston Zeddemore) and Annie Potts (Janine Melnitz). While it was difficult to reproduce the humor from the movie the game did a decent job at trying to make you laugh.


Rank The Rook. Sorry, you don’t get to play as any of the fab four but instead and unnamed player labeled “Rookie”. The “Rookie” does not speak, yet Ray asks you to check out most of the hair raising activities. Wait a second, aren’t they the scientists? He’s a 23 year old NYC local not found in the Ghostbusters series. The Rook will Rank up though. The achievements/trophies can seem a bit excessive but satisfying as you collect them for completing objectives such as capturing your first ghost to upgrading your weapons.

Wrangling Ghosts. The most fun you’ll have in the game will be trying to reel in the supernaturals. You’ll be debriefed early on in the game of how to use your proton pack and for good reason. After lowering a ghosts health you’ll then try to capture the ghost like a cowboy wrangling them in. It’s best to slam the ghosts into walls, floors, other Ghostbusters… whatever it takes I always say. I felt the feedback of the controller was very good during these battles. You felt like you were rally trying to capture the ghosts in the traps. You’d think with so many ghosts to capture it would get repetitive but it wasn’t.


Tools of the trade. Becoming a Ghostbuster is only as good as knowing your hardware and of course how to use it. Your do-it-all weapon is your proton pack. While this weapon is unlimited you can overheat it so be sure to release the vent. You’re also equipped with a PKE meter that alerts you of ghosts. Your meter will indicate red lights when there is a negative force and blue when there is a positive reading. You can collect rare items when the lights are flashing blue. Not an intricate part of the game, but it helps you with personal achievements.

GhostBosses. This game is time lined just two years after the movie yet you find yourself recreating the same battles as in the original movie. You fight against slimer, the librarian, Stay Puft Marshmallow Man and a Spider Lady??? Ok, I think they accidentally mixed in Arachnophobia for the Spider boss plus she wasn’t a ghost so I’m confused. For the most part, the bosses were challenging with the most effort put into Pappy Sargassi, the unluckiest fisherman who ever lived and died choking on a fish stick while being eaten by a great white shark. Ouch! The hotel that resembles a sunken ship shows off the detail put into the game.


Multiplayer Ghost-buster modes. When you think you’ve had enough of the single player campaign (or beat the game) hop on over to the multiplayer mode of Ghostbusters where you won’t be disappointed. I found the different level of online games another level of enjoyment gathering up some ghosts. The modes vary from Survival (survive waves of ghosts), Protection (protect PKE Disruptors), Containment (trap ghosts), Thieves (prevent ghosts from stealing artifacts), and Destruction (destroy objects and ghosts). Weapon enhancements add another fun layer to the multiplayer experience while trying to capture those “Most Wanted Ghosts”.

Ghost wrangling
Boss battles
Multiplayer gameplay
Voice-over cast

Load times
Save game / reload points
Repetitive voice-overs
Weapon upgrades (too easy to attain)

For the movie lovers of Ghostbusters, I’m sure you’ll look away at the minor graphics issues on the PS3 or the dry humor looking for a good laugh. But if you enjoy 3rd person games and wrangling the supernatural you’ll enjoy this game. Ghostbusters The Video Game is getting mixed reviews with those reviewers who loved the movies wishing it was a better games and those who oppose crying wolf. I’m satisfied telling you it’s an “Ok” game with a twist. The twist? I’m hoping the positive feedback will help develop a Ghostbusters 2 The Video Game. There’s your twist!


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2 responses to “Review: ‘Ghostbusters: The Video Game’, Sap’em, cap’em, and trap’em”

  1. mzitt11 says:

    My favorite line is mother pussbucket! I love the movie just because of that line!!

  2. Kezins says:

    This game kinda annoyed me a bit. I guess I expected it to be an 8 or 9 out of 10 with all the hype, but it was a 7 like you say here. Still a good game… but too flawed to be great.

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