Review: Modern Warfare 2: Resurgence Pack

In case you didn’t know (or have been under a friggin’ rock or something), Infinity Ward has released another map pack for Modern Warfare 2. As with the first pack, you’re given a total of five maps, three new and two re-releases. The three new maps are entitled Fuel, Carnival and Trailer Park and the COD4 classics are Vacant and Strike. At the same price as the Stimulus package the question remains… Are will still captivated by this game, or is our interest dwindling like IW’s employee count? How do the new maps stack up?

Fuel – A massive oil refinery with extremely long sightlines great for medium- to long-range firefights. The spacious surroundings offer a great sniper advantage; offices, warehouses, and buildings house objectives and provide opportunity for close-range firefights. Easily the best and biggest of the newest maps, it doesn’t feel as chaotic or claustrophobic, but not too large that you don’t see people for long stretches at a time.

Carnival – A large abandoned theme park that offers lots of unique vantage points that work well for all game modes. The once vibrant rides now sit idle and neglected as perfect cover points in one of the most original multiplayer locations for Modern Warfare 2. Much of the action is centered around a funhouse and broken roller coaster. For a map this size, it seems like you’re in the open an awful lot and must constantly watch your back as there are multiple access points to many of the closed areas.

Trailer Park – As the name implies, this is a rundown trailer park that feels like it should be a paintball arena. A medium-sized mobile estate with a maze of tight flank routes and lots of cover. Junk covered yards, deserted trailers, and debris-riddled surroundings offer intense firefights with a wide variety of vantage points and routes available.

Vacant – A deserted Russian office complex offering a great mixture of interior and exterior combat. Long hallways with minimal cover points offer a fast escape route for potential runners, but high accuracy and fast aiming is required when advancing through this large complex. What Infinity Ward billed as a fan favorite from CoD4 is back with some minor adjustments. Most notable change is the “dark hallway” near the warehouse is no longer that dark… Still easily my most FAVORITE map ever!!!

Strike – A large urban desert town, excellent for medium-to-large team games.
The large monument, connecting streets, and surrounding buildings offer great firefights in Team Deathmatch, and great vantage points for objective team games. The second of the urban maps to be re-released, Strike features larger road spaces and buildings to patrol. Controlling the statue area of this map, much like Fuel, is critical. It features no discernable differences from its predecessor.

Overall, this pack felt more put together and polished than the Stimulus Pack. Assuming there will be a third pack before Black Ops is released, I’d LOVE to see Broadcast and Chinatown remade. If you have a spare 15 bucks lying around and you’re looking for a reason to pick up MW2 again, I’d definitely recommend purchasing this one…

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