YesterGames Mini Review – Mega Man 9 Demo ~ PS3

Ok, let me first say that like many of you, I am into classic Nintendo games. Playing Capcom games especially in the Nintendo era really tested a player to his ability. I for one, have always considered myself a “good” gamer. Not pro, nor amateur but I know how to handle a paddle (love that term). So I decided to download the Mega Man 9 demo, to see if it can relight the flames of “YesterGames”. Here is my ‘mini’ review…

Graphics:
Sound:
Gameplay:
Story:
Replay Value:

I can’t and won’t give review numbers, until I play the full game. So for now, here’s a quick recap.

Since this of course a demo, your only option is playing the “Concrete Man” stage. The challenging level instantly reminded me of how difficult the Mega Man series were. On first appearance you suspect that your playing on an NES because the graphics are EXACTLY the same as Mega Man 2. If you were very observant, you might have noticed that Mega Man at some points glitched in the game. He would disappear if there was too much happening on the screen at once. Mega Man 9 is no different.

It has been a while that a video game had me upset because I was dying due to impatience. And I actually caught myself saying “What? No Checkpoints??” only to find myself not getting far enough thus not reaching it. Within the first 15 minutes of playing, I reached the Boss, Mr “Concrete Man” himself, only to be told my MM9, “To All Mega Man Fans!”… I thought, “Ok, maybe there’s a timer”. And when I attempted to beat the Boss the 2nd time around… guess what “To All Mega Man Fans!” splashed my screen AGAIN. But this time, I was really upset. Could it have killed Capcom to allow us ‘demo players’ to defeat “Concrete Man”? There is NO satisfaction with this demo. In fact, Mega Man fans who played the demo might also have an emptiness now. So was it a good strategy? Play till we say!

If you’ve played the demo, let’s hear what you have to say!

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