G4TV’s X-Play recently had Visceral Games’ Executive Producer, Jonathan Knight, to show give a hands-on preview for Dante’s Inferno.
Dante’s Inferno is based on the first part of Dante’s Divine Comedy. Players play as Dante who journeys through the nine circles of hell in order to free his beloved Beatrice’s soul from Lucifer
Judging by the preview, it looks like Dante’s Inferno is going to appeal to God Of War fans as the gameplay is very similar. One difference is Dante’s Inferno has somewhat of an RPG element to it as during gameplay, through the players decisions, Dante can either go towards the holy or unholy path depending on his actions. These decisions give Dante experience points that can then be used to upgrade his abilities.
Hit the jump for part two of the preview where the City of Dis is revealed.
Medal of Honor has always been a series that pushes the envelope in terms of its quality, storyline, and gameplay. As of late, the quality of the Medal of Honor series has been lacking with 2007’s Medal of Honor: Airborne receiving average scores from many reviewers. It should be noted as well that Medal of Honor: Airborne has been the only Medal of Honor game to be released on this current generation of consoles.
The new Medal of Honor title from EA is said to have a new development team working on both the single-player and multiplayer portions (EALA and DICE respectively). Even though EALA was responsible for Medal of Honor: Airborne, EA says the team working on the title is completely new and hand selected for this project. As for DICE, if you played any of their Battlefield series, then you should know the multiplayer will be in very good hands.
The setting for Medal of Honor will finally depart from the WWII theater. Players will assume the role of modern day soldiers in Afghanistan with missions being inspired by real events. With all of these changes, it looks like this new Medal of Honor title will push the series into a much needed direction. As much as I love killing Nazis, I think we all can agree that we’re ready to move on to some modern day fighting.
Harmonix is a developer that has been working on music games since the early 2000s. Titles like Frequency and Amplitude weren’t as widely known as most other PS2 titles, but they paved the way for Harmonix’s more successful later titles which include the original Guitar Hero I & II, Rock Band, and their upcoming The Beatles: Rock Band.
Rock Band Unplugged is Harmonix’s fray into the handheld gaming market. The art style, graphics, and tunes are reminiscent of a full fledged Rock Band game, but the concern of most gamers were how the controls would work on the PSP. Do music-based games only succeed if you have a plastic guitar in your hand, or could they possibly work with a more traditional control scheme?
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