Review: Bionic Commando; 8-bit Classic Mistake?
May 18th, 2009
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In the mid 1980s, most side-scrolling platformers were almost identical to one another: walk to the right of the level, jump on your enemies, and save a princess in some castle. Bionic Commando changed what we thought a traditional side-scrolling platformer could be by completely removing the ability to jump, instead giving the hero a bionic arm which he used to grab onto various parts of the level and swing from one place to another.
It’s been over 20 years since Nathan “RAD” Spencer set foot in the video game world. Capcom sets to breathe life into one of its oldest games with the release of Bionic Commando. Is this game a breath of fresh air or one where noses need to be pinched?





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