Review: BioShock 2

I must admit, when a BioShock sequel was announced I had my doubts. I thought “how can they take such an unbelievably beautiful design and masterfully written storyline and make it better? What can 2K do to one-up themselves with the city known to fans as ‘Rapture’?” Well, kiddies, I give you BioShock 2. Big Daddies and Little Sisters return, amongst new and old friends and foes, to welcome you back to the city below the Atlantic.
What made this game so amazing? Well let’s start with the fact that you are no longer just a man. You are a Big Daddy! How bad-ass is that? Known only as Subject Delta, and thought to be dead, you return and begin your search for the Little Sister that was bonded to you ten years earlier. This particular little sister is immensely important to Rapture as she is being bred to be a “Utopian” or “the People’s Daughter,” somewhat based on Fontaine’s creation. Her name is Eleanor Lamb, biological daughter of Dr. Sofia Lamb, who just so happens to be the games primary antagonist. DUN DUN DUN!!! Ten years ago, Sofia orchestrated the abduction of Eleanor. During the event, Delta was hypnotized and forced to kill himself by removing his helmet and shooting himself with a pistol. Sofia took control of Rapture and all that is within after Andrew Ryan was murdered.






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